Friday, November 6, 2009

The Bench: Our Saviour

The Bench. No one likes to sit on it. Everyone plays World of Warcraft to actually play, rarely do we want someone to tell us that we have to sit out that night. But unfortunately, with the inability to scale the difficulty of instances to the amount of people in your party, having to sit out is an inevitable part of playing wow within a raiding guild; game mechanics simply do not allow for more than 10 or 25 people per instance. In a perfect world, a raid guild would have 25 players, all encounters would require the same amount of tanks, the same amount of dps with no bias on melee or ranged and the same amount of healers. Life in game however simply just does not work out that way.

We obviously know that a perfect 25 man "same player group" scenario does not work; even with the aid of Dual Talent Specialization and allowing healers to go dps and perhaps a tank to heal, the need to "afk for real life" aspect of the game also doesn't allow for a raid roster to cap at 25. I have mentioned once before real people play the game with you, not just NPCs. Recruiting more than the allowable 25 man raid instance is a necessity.

After Midnight last night ran into the issue of not having enough available tanks to get a Trial of the Grand Crusader run off the ground. I personally do not like to over recruit. I have ridden the bench before and yes, it is not as fun as being in the action with everyone else. So, having three dedicated raider rank tanks with near 100% attendance, we felt we did not need to recruit anyone additional lest we have someone riding the pine. However, last night it would have been awesome had we had a well geared pinch hitter ready to come in to help the raid out.

Now, we do try to rotate people in and out of our raids. We recruit quality players for our guild and we try to give everyone, as much as possible, the same amount of play time when we can. However, sometimes when I open up a raid spot for a class where we have had players go on hiatus or suddenly change their attendance habits, I'm sometimes approached with the question, why? Why are we recruiting when there is a possibility that X or Y player will show up?

The Bench. No one likes to sit on it, but it is sometimes a necessary evil to ensuring your raid group continues on in a well oiled manner. If X or Y player does not show up, it causes us to have a spot unmanned for the night. Especially in key roles that can be detrimental to your raid that night. In the above example I gave about our TotGC run, we were missing a tank, a key need for the Beast of Northrend strategy; you need more than one and sometimes more than 2 to rotate the impales. Having one or more tanks going MIA from a tight raiding roster can be detrimental to your group.

Blizzard at the beginning of WotLK said "bring the player not the class" the unfortunate reality is that is a half-truism which Blizz admits. While it is easier in Wrath to bring varied types of classes to your raid without qualm, the inherent needs to bring a certain amount of players per type of role is still there.

So how do you treat your "bench"? After Midnight will be looking for a couple of new tanks for our raiding roster to enter the raiding rotation we now have with our current players unfortunately making our nightly bench a little heavier but keeping our raids going. Although I don't like having people sitting out of our raids too much, I've come to realize recruiting more than enough to cover player absenteeism is key to a successful raid schedule at times.

How large is your raiding roster? How many raid groups are you running a night?

Wednesday, November 4, 2009

Selective Raiding: When guildies don't show up.

What happens when content gets so stale your guildies don't want to do it anymore? What do you do when only a couple of players are not interested in doing the majority of the raids your guild runs, save for the ones that will upgrade their gear?

It's no surprise that hot on the heals of patch 3.3 players are becoming burnt out and bored with the lackluster, lore devoid 3.2 patch. The fear of being left behind in progression and not completing the content before release is stressing the few that are still trying to master it. Yet, because repeating the same 5 bosses (6 including the revamped 4 year old Onyxia) is less than appealing to most, many are looking to these instances merely as a means to gear themselves for the final fight, Arthas.

Many guilds have now abandoned the now out-of-date Ulduar and are treating it like yesterday's news, Naxxaramas. However, there are still several guilds who run Ulduar hardmode achievements as a guild goal since not many have seen Algalon 25 man let alone completed all the instance's hardmodes.

We have been lucky here at After Midnight. We have most of guildies dedicated to what the guild voted for in patch 3.2, continue Ulduar hardmodes as well as focus on Trial of the Grand Crusader. We rarely have had guildies get selective with what they show up to.

How can you figure out if you have players who are trying to pull the wool over your eyes by only showing up to certain raids or the proverbial loot days?

Our guild has implemented a tracking sheet housed by one of our officers. Each raid our officer notes attendance and who steps out of what boss. At the end of the month we trend who has been showing up to what instances and check to see if we have anyone abusing our 60% raid attendance system in this way. There are also various attendance tracking tools you can use as well such as EK Raid Attendance which can automatically take attendance for you at various points of your raid.

If you are in a guild that has opted to continue with Ulduar on top of the "new" content, how do you deal with the players that only show up to what people have aptly named "loot Tuesdays"? Or, how have you reacted when top dps have asked to sit out or have not shown up to the old content because it is beneath them, even if the guild's focus has been to complete it?

Monday, October 26, 2009

When Guildies Lie

People who know me know that I hate being lied to. Whether I have known you for years or a few months, by lieing to me you've pretty much lost all credibility and might have cost the friendship in my eyes. Whether it's big or small getting the full truth and nothing but the truth is the way to go to win points with me. Not only does telling the truth win you respect but allows you not to go on anyone's shit lists.

I consider most of the guildies in my guild, if not all, friends. I would hope that all my guildies tell me and my officers the truth when it comes to situations, whether it is why they were not at the raid that night, why they have to leave the raid or why they can't do something during a raid, etc. Egos, for a raiding guild always need to be put aside. While for personal issues you don't need to tell the whole story (Hey, I need to go RL calls right now), making excuses and lying about why you are not able to perform are different.

If your computer is crapping out, you really don't get the fight or for whatever reason you need to be carried because you don't want to be replaced those reasons need to be told. The difference of downing a boss on progression might be the difference between 24 people understanding and performing to having the whole 25. Keeping performance issues to yourself is wrong. Be truthful as to why you can't do something within a raid and you may very well find out someone has a helpful solution to work whatever it is out for you. I have found that some people are so scared to be embarassed that they don't understand the strategy of a fight that they just hope they will blend in with the encounter and mistakes would go unnoticed. People who speak up and do what they can to get it right will just end up performing better once they fully understand.

If you are just not into the raid; your 10 man group is not that appealing to you tonight, you'd much rather go play around on an alt and be left alone. Don't lie to your guildies and say you have company coming over or your house just caught fire. A simple, "hey guys, I'm not into this tonight and sorry I need to bail," goes a really long way. Lieing and getting caught (or in some cases not being good at all at hiding the lie), is very detrimental to your reputation and could possibly cost you much more than a raid spot the next time. Guilds, especially tight knit ones, are full of friends, would you lie to your friends in real life?

What about people who don't show up? I once had my suspicions one of my guildies used to share raid nights with another guild and alternate between the two always showing up for our minimum amount he needed to so he wouldn't lose the raid spot. Upon further investigation, and finding out that was the case, that player immediately lost the raid spot. Being truthful wouldn't have gotten the player booted from the guild.

I have told guildies that have been less than respectful and have lied to me or anyone else for that matter in the guild that this game is played with real people behind those screens. As much as the little chracters might look like NPCs at times, the respect needs to be there for the reality of the players on vent, in front of their computers, sitting at home and very much real.

What are your thoughts? Do you think lieing is just another aspect of MMOs? Or do you think that being truthful in game as in real life is the way to go?

Wednesday, October 21, 2009

Goodbye to a WoW community pillar

It's been a long time since I have gone and checked over at Dwarf Priest since the writer of the blog mysteriously dissapeared almost a year ago. However I was doing a little catch up reading at my favourite "Gobble Gobble" blogger and saw that Bob Turkey posted that MK from Dwarf Priest finally posted!

There was much
speculation as to where she went from dying, to /quitting WoW due to real life or becoming ill (the real reason).

I for one am glad the Dwarf Priest is alive and alright. Dwarf Priest has been an indispensable resource for many priests who play wow. Ever post was a tome invaluable information on every subject, from gearing to her famous
leveling guides.

Although due to illness, we will be losing out on MK's interesting theorycrafting and insightful posts, I wish her well in her battles with health and hope that everything in real life works out.

Check out the Dwarf Priest's latest and last post
here.


Tuesday, October 20, 2009

When /played means /quit

I haven't entirely fallen off the face of the planet. Things have been really crazy for me in real life so I haven't had time to actually sit down and actively write something. My daughter has been sick and cranky. Work has been hectic to say the least with the end of the year coming close. And, I have been devoting free time (when the little one is asleep of course) to managing the guild and optimizing our raiding structure.

The article I am working on is taking longer than expected due to the aforementioned lack of time.

On the WoW front, things have been going great for AM. We're working on hardmodes, getting closer all the time to our target goals. Players are working together to achieve more and more progression. We have become more rigid in our ways than we were almost a year ago; players know what they are expected to do and when they are not performing do not make excuses of why. At the end of the raid night we almost always have people who might have been off their game asking what they could do to change or asking for advice. The majority of players within our structure are actively bettering their skills with every raid. Recruitment has been ongoing and going smoothly. I anticipate great things come IC when it is released.

In other news, I want to stress the fact that World of Warcraft is indeed a game and please please please treat it as such. After Midnight was hit recently with some incredibly sad and disturbing news. One of our officers unfortunately might have spent a little too much time on the game and is facing a possible divorce from his wife because of it. With promise to delete his characters, stopping his subscription and having his kids destroy the game CD's he may be able to salvage his marriage. I hope and our guild hopes that everything does work out for him in the end.

I know I play the game way too much than I should but I don't feel the brunt that our guildie has felt; playing with your significant other helps in that regard. But at what /played is too much or is it relative to your situation?

For example, my husband and I only play when our daughter is asleep. The game is our down time. Nothing on my end really suffers due to the game (except maybe chores, but who likes to do chores anyways?) But lets say I was working 2 jobs, I had limited time with my family and I chose to play the game rather than hang with them. Or, if my husband didn't play would it be right to not be spending my free time with him instead?

The news that we were brought about our guildie was an eye opener to say the least.

What have you put off / given up in order to play the game?

Thursday, September 10, 2009

Yoggy is Soggy!

Sorry for such the delay in posting. Things have been mighty busy for me in real life as in the game. Work had been nuts and we have been pushing super hard on progression content that I have not had the time to step away and write.

I am on vacation this week and have been working on a collaborative effort article on what every recruiter should know about each class and the most important questions you should ask during interviews. It's going to be more of a guide with input from some of my guildies rather than a commentative article.

In other news After Midnight is finally over its progression road block; we downed Yogg-Saron last night. I always hate running into bosses that the guild can't seem to wrap their head around. Everything clicked last night and we finally got it just after midnight. (very fitting)

So other than Algalon, that makes After Midnight as having cleared all WotLK instances with having downed Anub'Arak this week as well.

I'm mighty proud of my guildies on their dedication and hard work this week. Onto to hardmodes!

Thursday, August 20, 2009

How Guild Recruiting Helped My Career

I just hired my first employee.

The experience was a little nerve wracking; Would they like the job? Are they going to accept the salary? Will they fit in with my team? I didn't realize how similar it is to guild recruiting until after the experience.

In February 2009, I was promoted to my first supervisor position which included several management duties including some human resources tasks, hiring being one. I was extremely nervous during the search for a replacement for one of my employees who had decided to leave the company. This wasn't a game; I had full control over who would get the job and who would not, which meant I got to decide who would be on our payroll. This was real.

How did being my guild's recruiter help me with my employment practices? I had aligned our guild with real-life day-to-day practices and viewed our in-game goals and tasks as being similar to real life situation as you would run an organization. This made it easy for me to make allusions to situations I would encounter during my work day. Here's how guild recruitment aligned with how I played out the hiring:




1. Screening the Applicants

We expect our guildies to apply to the guild via our forums. They must state experiences, skills, previous guilds, etc. Effectively, this creates a raiding "résumé" that we use to screen potential recruits before offering them an interview for a potential raiding position.

I have become a pro at screening applications to our guild and this skill has helped me in screening the applicants to the position I was hiring for at my work. Being able to scan through a multitude of curriculum vitae, picking up on highlights and skills that would be a good fit for the position is a must. Going through hundreds of apps over the years, has help tremendously.

2. Interviewing

My biggest fear during raider interviews is that once they get the inside scoop of how we run things, they won't want to join. This goes back to what I was very nerve wracked for during the interview process I just went through. Would they like the job? Are they going to accept the salary? Will they fit in with my team?

The criteria for joining my guild are not necessarily being the best player in the world. We have brought in players who we knew at the time weren't the greatest but were incredibly eager to learn and we saw potential in them. Team players are a must and they best fit in with the personality of our guild to be up for consideration. The "salary" is our ability to clear the content and the raiding spot we offer; are they willing to put in the work to get the raid spot?

Since the job opening that I had to offer was an entry-level position, I wasn't necessarily looking for someone who had tons of experience. Someone who has done the job before would have been nice, as there wouldn't have been such a learning curve. But, an eager fresh out of school worker, willing to learn and put in the effort to do their best was all I was looking for. Since we work in teams it was important for me to find someone who would work well within our work environment.

Since I have already gone through the interviewing process with my guild and expectations for the position I had to offer were not a big stretch from the game, it was surprisingly easy to make the jump from play to reality.

3. The Formalities

Bringing players into the guild, advising them of the raiding schedule, asking them to adhere to the rules and having them sign up for the website are all normal things that I ask/tell my guildies upon joining.

Formalities in every organization are the norm. As in work, the guild has a structure in order for things to work smoothly. The basic information I supply or collect from my guildies allows me to manage my resources better.

Upon hiring the new employee, I had already made a mental note of what I needed them to submit for the position. I just assumed that there was info like SIN numbers, start date, blank cheque etc. which were asked of me on my first day in the office needed. Knowing that I myself had to be prepared within the structure of my workplace for things to run smoothly, as in my guild, I scored brownie points when my superiors asked if I made sure the new employee would be bringing the items of info they needed.




In the end, the whole experience was a positive one. Something I attribute from having so much experience with various types of personalities during interviews in game. I am quite looking forward to doing my next one and perhaps fusing more tips and tricks from the game into my workplace.